Getting the best out of your playtests

At Gen Con 50, I spoke on a panel with Jake Given, Carly McGinnis, and Matt Fantastic that focused on different aspects of playtesting. So, here’s a post about data tracking when playtesting your games, which is only a portion of the panel, but is that part that I felt most knowledgeable about. This applies… Continue reading Getting the best out of your playtests

When you’re the least qualified person in the room

A few weeks ago, I was invited to my alma mater to speak as a DigiPen alumni to a College 101 class full of adorable aspiring game developers. I was a little scatter-brained that day, so while I wasn’t most structured guest speaker, most of the time this devolves into the students just asking questions… Continue reading When you’re the least qualified person in the room

Where in Time is Carmen Sandiego (1997) review

Platform: Windows 3.1x, Windows 95, Power Macintosh Genre: Educational, Point-and-Click Adventure Developer: Brøderbund Designers and Writers: Jim Everson, Matt Fishbach, and Todd Kerpelman Overview “Chronoskimmer activated. History awaits!”- Carmen Sandiego Where in Time is Carmen Sandiego? is an educational point-and-click adventure game for children ages 9 and up. Carmen Sandiego and her V.I.L.E. henchmen break into ACME… Continue reading Where in Time is Carmen Sandiego (1997) review

Blackwall’s lie – Dragon Age: Inquisition

SPOILERS AHEAD! I recently finished the companion side-quest, Revelations, which involves finding out that your Grey Warden companion is actually an ex-Orlesian captain in Empress Celene’s army named Thom Rainier. These are my general impressions based on my first playthrough (and just finishing the quest, I have not yet finished DA:I at this point… somehow)… Continue reading Blackwall’s lie – Dragon Age: Inquisition

Story mechanics in Assassin’s Creed

Like most stealth games, the Assassin’s Creed franchise is a prime example of the mechanical connection to the game’s subject, whether that be the characters, the story, or both. I have played the original Assassin’s Creed with Altair and through ⅔’s on Ezio’s storyline in AC: 2, AC: Brotherhood, and AC: Revelations. While I find… Continue reading Story mechanics in Assassin’s Creed

Portal: Cake, deception, & companionship

For the past few weeks, between school and midterms, I attempted to play Portal in preparation for a short essay I would need to write about companionship in games for my “Interactive Narrative and Character Creation” class at DigiPen Institute of Technology. I tried my best to play through the game, however, by test chamber… Continue reading Portal: Cake, deception, & companionship